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As such, I opt to spend some free time discussing the directions I wish for 2K to aim. That said, I remain very interested in 2K's product due to my long-standing commitment. That shift has continued to take place with NBA 2K14 and I've found myself somewhat displeased with 2K's overall direction for the first time since 2004.
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I liked NBA 2K13 but felt a series shift beginning to take place in many regards (VC, sliding a little bit further away from reality in MyPlayer, etc.). If I do not care for something, I attempt to explain why in a level-headed and concise manner.Īs for whether I ever say anything positive about NBA 2K, I believe I've spent most of my time at OperationSports doing so, spanning from NBA 2K2 to NBA 2K12 (with the exception of ESPN NBA Basketball 2004). To be fair, I feel as though I attempt to provide substance to any critical comments I feel moved to make. (Jordan beating up on all those 50 rated random players rather than Malone and Stockton would definitely have underwhelmed and maybe even killed off the hype.Does this guy ever say anything positive about 2k? if i bashed them as much as you do i would be They also might not have had all the legal rights for the older players locked down and the Jordan Challenge may not then have been as "deep" as it wound up becoming once they did. The year before when 2K Sports had multiple games to show they wasted space on it and also made the cover announcement at E3. I would consider that VC makes only one sports title which would have been presented alone (with the death of NHL 2K) last year, while EA has the entire EA Sports brand with multiple titles that could be presented together, which is why they just announced the Jordan cover and showed video in a meeting room. In fact, the only thing that would change would be marketing methodology. There's simply no way that showing something at E3 will be "stolen" for that years game. Just look at the stuff in 1990s wishlists and the various stuff that stuck around in them for decades.īut to return to my original point. Unless we're going to accuse every game of having stolen Baseball Mogul's "franchise mode" as if it wasn't an obvious evolution of season mode and desire of every sports gaming fan and developer once console technology caught up. I really cannot characterize this as "stealing" especially by pretending that the rest of the gaming and sports gaming world does not exist and there is merely Live and 2K. And My Player has enough similarities now to where I'd call it a professionalization of 24/7 mode.Īll of the right stick passing is merely again utilizing a new standardized input method for evolution of an older feature, directional passing which has been around for decades combined with icon passing which has been around since when at least Madden debuted. And that is used even farther back in games such as MLB 99 with it's "spring training" mode. My Player and Become Legendary are both versions of "be-a-pro" which debuted across all EA games in 2008. Also had an alternative passing method on the right stick. Inside Drive 2002 utilized a "deke" system on the sticks based off of Inside Drive's 2000's system of a modifier button. I think it's a rather obvious utilization as prior input methods simply didn't allow for anything but wooden player control, and we were discussing such concepts as far back as 2000.
Using the right analog stick came about at roughly the same time, 2K3's development could not have allowed for consideration of using the right stick because it started on the Dreamcast, had a shortened development cycle due to shuffling off to the other consoles. Living Rosters is obviously a continuation, expansion and formalization of that using the newly expanded connectivity of consoles. Where is your evidence that "living rosters" were "obviously a last minute attempt"? 2K had been doing semi-regular roster updates as far back as ESPN NBA Basketball. And if anything the conceptualization of who "owns" the idea comes down to mostly marketing wars and not actual "theft" of someone elses ideas. I have to disagree with the notion that any of this is "stealing" and if it is replication it has much to do with the evolution of standards and technology.