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In most cases, getting the full set of pieces for a new ride only occurs late in the game, and at especially high challenge thresholds. Each new bike unlocks in parts, and you can’t use the vehicle until you get all its parts. In fact, it’s that compelling variability between playstyles that leads to my biggest frustration. Each one adds a compelling playstyle, and a new way to tackle all the courses.
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One bike excels at big jumps, while another can’t be beat in the off-road. The bikes control like a dream, with quick-turning, believable acceleration arcs and lots of variance between the six unlockable cycles, each of which feels like a “class” of its own. Restarts are instantaneous, so you don’t have time to dwell on your failures. The frustration of dozens of crashes is softened because it’s so amusing to see your poor rider go tumbling into empty space, or bang with a grunt into a stone wall. As it is, the main avenue to difficulty is shaving seconds off each checkpoint, transforming seemingly impossible time goals into increasingly realistic possibilities. The objectives are limited in scope without more variety in targeted goals, the potential for tedium can set in over time. In any given run, you’re challenging yourself to beat time thresholds by any means necessary, hitting the finish line with a cleaner run, or both. The ambient nature soundtrack is an inspired choice, and the low-poly but vibrantly colorful visuals perfectly capture the hazy sense of speeding down a hill as the background details blur together. However, the injection of a Zen-like natural landscape and soundscape sets these lonely mountains apart.
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Gameplay owes a debt to classics like Marble Madness and its isometric view of the slope, as well as the time-trial optimization of the long-running Trials series. Can you beat your best time to the bottom? Can you manage fewer crashes this time? That simple formula carries the game forward, while the precise controls and many shortcuts and add depth to ensure you come back for more. From here, it’s all about the path to your cozy base camp, bumping and sliding down gravel switchbacks, dirt slides, hidden tree paths, and waterlogged streambeds. 16 trails across four mountain landscapes all start the same: Your bike and rider are poised at the peak, ready to descend. Such is the flow of Lonely Mountains: Downhill, an idyllic mountain biking game of nature sounds and beautiful vistas juxtaposed against excessive speed and foolhardy jumps. Instead of following it, I accelerate off the cliff at ill-advised speed, and crash headlong into a tree trunk, just missing the jump. My bike rattles across an old wooden bridge, and the path ahead curves around the rising roar of the waterfall. A gentle wind rustles the autumn leaves, and an owl’s solitary call echoes across the mountainside in the pre-dusk light.